Virtual reality research environment

Scientific consulting · VR · Methodology · Development

Turning scientific questions into workable solutions.

I provide independent scientific, technical and academic consulting at the intersection of cognitive science, experimental methodology, statistics, virtual reality and software development.

My background combines research in cognitive psychology and neuroscience, experimental engineering, university teaching and the development of virtual environments for behavioural research.

I work with companies, research laboratories and students who need a bridge between scientific questions, experimental design, data and technology.

Research · Development · Scientific writing

Strengthening
research projects

Virtual reality consulting

Support for the design of VR experiments and behavioural paradigms, including methodological choices, human factors, data collection and evaluation of immersive systems.

Research software & development

Technical support for experimental applications and virtual environments, including Unity3D and C#, modification of existing research environments, automated experiments and behavioural data recording and export.

Experimental methodology

Critical examination of experimental protocols, operationalisation of variables, measurement strategies, human factors and statistical approaches before or during a research project.

Scientific writing

Support with the structure, methodology, analysis and writing of scientific manuscripts, technical reports and research documents.

Manuscript reviewing

Critical reading of scientific manuscripts with a focus on experimental design, methodology, statistics, interpretation and the coherence between hypotheses, methods and conclusions.

Grant & project applications

Methodological and scientific support for research proposals and funding applications, particularly when projects involve behavioural science, virtual reality, human factors or experimental technology.

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A scientific and technical approach

Science first.
Technology when useful.

01 Clarify the question, objective or problem to solve.

02 Identify the appropriate methodological and technical approach.

03 Build, analyse or improve the experimental workflow.

04 Produce interpretable and reproducible results.

05 Communicate the outcome clearly to the relevant scientific, technical or professional audience.

Areas of expertise

Cognitive psychology · Cognitive science · Experimental methodology · Behavioural data · Statistics · Virtual reality · Human-computer interaction · Human factors · Psychophysiology · Neuropsychological assessment · Research software · Epistemology

Research · Engineering · Teaching

Why work
with me?

Research experience

PhD training in cognitive psychology and neuroscience, with research focused on virtual reality, human factors, perception, presence, cybersickness and behavioural performance.

Experimental engineering

Experience designing and developing experimental environments and automated virtual reality paradigms for behavioural and cognitive research.

Scientific teaching

More than 300 hours of teaching in experimental methodology and statistics, alongside teaching in cognitive psychology and practical training in virtual reality research.

Scientific publication & peer review

Published research in virtual reality and cognitive science, combined with peer-review experience for international scientific journals.

Explore my scientific profile →