Games · Interactive Media · Experiments
Creating games for playing, exploring and imagining.
I create video games and interactive experiences, from experimental prototypes to larger narrative projects.
Some are developed during game jams, while others grow into longer-term projects combining storytelling, design and experimentation.
Uxisama · Role Playing Game · Ouessant
Uxisama:
the island of terror
The Uxisama demo is live in English and French on my itch.io page.
Choose to play as the Adventurer, the Researcher, the Seducer, or the Dreamer, and write the story of a character arriving on Ouessant on November 3, 1903, and finding themselves caught up in a dark fantasy adventure.
The story blends real historical and cultural facts about the island of Ushant with Celtic, Christian, and Lovecraftian mythological elements.
Go to the dedicated website to learn more and join the Discord.
JavaScript · p5.js · Generative Systems
Game of Life
Here is a small interactive Game of Life in JavaScript, based on the implementation found on p5.js.
Click inside the canvas to launch a random configuration of John Conway's Game of Life. Contributors and the Processing Foundation are licensed under CC BY-NC-SA 4.0.
Groservo · Game Jams · Development
Studio Groservo
Groservo is the name of my amateur video game creation team at Game Jams.
We meet up at video game creation events. The aim is to create a complete, playable video game within a given timeframe, often 48 hours, and based on a theme.
In this team I play the role of designer and developer. Currently, three games are available to play directly in your browser.
- OPUS is a bid for tenderness and oblivion. Journey through the ethereal dream of a misty alchemist to reconstruct the soundtrack of his life. Each element reveals its planet, each planet reveals its instrument: orbit them around you and discover the overall picture. An experience created from scratch in 48 hours at the Global Game Jam in Rennes, January 2025, on the theme "Bubble".
- In BATTEZ LA CITADELLE ! , you play as a cortege during the French strike of 1936, when the left side of the parliament unified to defeat the far right in the legislative elections. Your goal is to have the largest flock of people protesting, while avoiding policemen and buildings. The game was made in 48 hours in June 2024 during the BBQ Game Jam, hosted by IndieCollective in Rennes, France.
- In TIMMY the bugs BULLY , you play as the new kid in the block. You just arrived in a strange town and meet your ten-year-old neighbor, TIMMY. TIMMY wants to show you his favorite place in the neighborhood to play and takes you to a waste ground to have some fun. Soon enough, you start to understand why this place is his location of choice: there are a lot of bugs running out of some pipes. Made in 48 hours during the Global Game Jam, hosted by IndieCollective in Rennes, France.
JavaScript · p5.js · Generative Art
Kaleidoscope
Just a little kaleidoscope in JavaScript, based on p5.js.
Draw in the grey circle to create a symmetrical pattern. Contributors and the Processing Foundation are licensed under CC BY-NC-SA 4.0.
Virtual Reality · Children · Rehabilitation
Starwalker
Starwalker is not just a clinical application . It is also a fun platform for all children, young and old, playable with a controller and virtual reality headset.
Discover virtual reality remakes of some of the greatest video game classics: a brick breaker, a Space Invaders-like game, a pool game, a duck hunt, and more. All with sleek graphics and catchy music by studio musician Groservo.
Watch the teaser and contact me to give it a try.